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Energy Production Edit

There are 12 energy sectors in the latest installment, Power & Revolution:

  • Coal
  • Biomass
  • Fossil Electricity
  • Geothermal
  • Hydraulic
  • Nuclear
  • Wind
  • Fuel
  • Oil
  • Natural Gas
  • Uranium

Out of these 12, only 8 are actually used to produce energy. These being; Fossil, Nuclear, Hydraulic, Onshore and offshore wind, Geothermal, Biomass, and Solar. These will be looked into detail later.

The Search for Resources Edit

There are five different ways to extract oil and natural gas in the game;

  • Oil wells
  • Offshore oil rigs
  • Gas Wells
  • Shale gas
  • Shale oil

There are two classifications for oil and natural gas; conventional and non-conventional. Conventional extracts the resource using conventional means such as pumping and drilling. Non-conventional oil and gas, which must be approved via referendum or vote by parliament and at the cost of the environmentalists in the player's country, uses methods of extraction specifically for shale oil and gas.

To explain why shale oil and gas does not increase your trade contract production, it seems, as of now, that shale oil and gas can only be used domestically to assist in lessening your dependence on foreign oil and gas as both sectors do not have a 'World Info' tab, meaning they are domestic sectors only.

Renewable and Non-Renewable Resources Edit

As-in real-life, the game features renewable and non-renewable alternatives to how the player can produce energy in the game. Non-renewable energies are sources of energy that will run out in the future, but for the purpose of the game, these resources can be subsidized and the player's production in the percentage of the world will increase.

One can be familiar with the primary sector of every economy. Primary resources in Geopolitical Simulator includes everything that is minable such as:

  • Coal
  • Oil
  • Natural Gas
  • Uranium

Coal, oil and natural gas are used in the production of fossil electricity, uranium is used in the process of nuclear electricity production and wood is used in the process of biomass production.

Renewable energies are:

  • Biomass
  • Geothermal
  • Solar
  • Wind (Onshore and offshore)
  • Nuclear (Needs uranium)

It is unknown whether the nation can actually run out of a specific non-renewable energy, such as reaching peak oil or simply running out of coal or uranium. The player can, however, subsidize a sector by $100 billion and this will allow the player to control a lot of the world's production. But this does not affect the trade balance.

Transportation of Oil & Natural Gas Edit

There are two ways of delivering oil and gas to your neighbors, though shipping it across the ocean makes it even more expensive. Transportation costs are included in the export and import prices of your contracts. To waive these costs, the player has the option to build oil and gas pipelines into neighboring countries. Before construction of a pipeline, you must first ask permission to build a pipeline through your selected countries. Building a pipeline from Russia to China only requires one, but Iran to Libya would require the player to have a good economic relationship with Iraq, Jordan, Israel, Egypt, and Libya, though you can possibly cheat and have the pipeline cross the narrow strait between Jordan and Egypt.

Upon completing this, the player can negotiate in the commercial phase of the project, meeting with leaders that the pipeline crosses to sell them their oil or gas. The profit margin that the player is rewarded with is extraordinarily higher since the oil or gas only has to travel from the oil or gas well to the national borders of the country you want to sell it to. In turn, transportation costs are almost wiped away. The sale of contracts in Oil and Natural Gas gives you the option to use the pipeline along with a second option. These options are transportation by train or the use of the pipeline, though the pipeline only allows between 8-12 million TOE to be delivered. The first option is the default way of transportation to a neighboring country, the use of locomotives with tanker cars to transport the player's oil. The second is the limited use of the pipeline, only allowing a partial amount of the actual production of the well to be exported.

There is no way to transport oil and gas across the oceans to get a bigger profit margin, so the player must deal with the transportation costs of loading the oil and gas on a tanker and shipping it across the ocean, though large contracts do have a very healthy margin of profit.

Energy Sector needs

Energy Consumption in GPS4 Edit

Energy consumption is always rising and falling in the nation as the player progresses through the game. Energy consumption is measured in terawatt hours (TWh). The national production of TWH never goes up unless the player invests in one of the 8 power plants buildable in the game.

Consumption is measured by the activity in economic sectors that require electricity to function, as these products need electricity to work or the factories they are made in are increasing production when you subsidize them. With consumption always going up, or down in some cases, the player must adhere and adjust their energy policy with the goal of producing more electricity than you consume, to switch from fossil fuels to renewable energy or to ensure consumption does not go above production.

Here is a list of sectors that require electricity and the development of these sectors will increase your consumption:

Industry:

  • Aeronautical Construction
  • Automobile Construction
  • Electronic components
  • Naval construction
  • Paper
  • Steel
  • Synthetic Fibers
  • Tire industry
  • Utility vehicle construction

Services:

  • Air transportation
  • Numerical networks and infrastructures
  • Railway transportation
  • Telecom operators
  • Urban transportation

It is possible that some sectors that are not listed here could, theoretically, consume energy. For example: Household appliances use electrical materials, steel, and electronic components to produce. An increase in the production of Household appliances would create a need for more electrical materials, steel, and components. Steel also needs electricity. A sort-of paradox would create a back and forth between the many sectors interacting, causing the energy consumption to go up.

Financial Costs for Power Plants Edit

Most do not need a secondary resource to produce electricity, such as most renewable resources like wind and solar. Fossil electricity requires you to have coal, oil or natural gas to produce it. One is fine, but all three are recommended as many countries in the game have more than 50% of their power being produced by fossil fuels. A recommendation for what energy you should produce would have to be solar, wind and nuclear. Solar energy produces the most for a renewable energy other than nuclear energy. Below, you can find the cost of and production for 1 of each power plant as well as the cost to make one terawatt of power for each energy plant.

These calculations are in USD and account that you are using the default number of manpower on each project. Costs can vary depending on your inflation level (Unconfirmed)

  • Fossil fuel energy = $12.6 million annual, $62.8 million over 5 years (1 plant) | 1TWH (50 facilities) = $628 million (1yr) $3.13 billion (5yr)

Manpower for each plant: 2,000 - 6,000

Maximum manpower cost: $62.8 million, $314 million | 1TWH (50) = $3.13 billion, $15.7 billion

  • Nuclear energy = $2.46 billion, $12.3 billion (One plant produces between 20 to 50 TWH, varies).

Manpower for each plant: 3,000 - 9,000

Maximum manpower cost: $12.3 billion, $61.5 billion

  • Hydroelectricity = $6.27 million, $31.4 million | 1TWH (50) = $314 million, $1.57 billion

Manpower for each plant: 2,000 to 6,000

Maximum manpower cost: $31.4 million, $157 million | 1TWH = $1.57 billion, $7.84 billion

  • Onshore wind = $377,000, $1.88 million | 1TWH = 9-10 facilities

Manpower for each plant: 900 to 2,700

Maximum manpower cost: $1.88 million, $9.41 million | 1TWH = $3.9 million, $16 million

  • Offshore wind = $448,000, $9.4 million | 1TWH = 4 facilities

Manpower for each plant: 1,350 to 4,050

Maximum manpower cost: $1.7 million, $8.4 million

  • Geothermal energy = $1.57 million, $7.84 million | 1TWH (200) = $314 million, $1.57 billion

Manpower for each plant: 2,000 to 6,000

Maximum manpower cost: $7.84 million, $39.2 million | 1TWH (200) = $1.57 billion, $7.84 billion

  • Biomass = $314,000, $1.57 million | 1TWH (1,000) = $314 million, $1.57 billion

Manpower for each plant: 2,000 to 6,000

Maximum manpower cost: $1.57 million, $7.84 million | 1TWH (1,000) = $1.57 billion, $7.84 billion

  • Solar energy = $26.3 million, $132 million | Solar energy produces more than 1TWH with every facility.

Manpower for each plant: 2,000 to 6,000

Maximum manpower cost: $132 million, $659 million